Drake´s Legacy 3D-Visualization®
In
December
2015
I
decided
to
start
my
own
business.
The
reason
wasn´t
my previous done free community work or new purely economic reasons!
I
will
explain
briefly:
When
you
work
in
3D
many
circumstances
influences
personal
fulfillment.
„Fulfillment”
in
this
case
means
the
use
of
your
work.
If
you
have
read
all
my
references,
you
maybe
remember
that
the
former
Crysis©
modification
“
Drake´s
Legacy
”
was
stopped
because
of
the
very
little
support
of
this
ancient
theme.
At
the
lowest
only
2
members
worked
for
the
modification.
At
this
time
I
looked
around
and
started
a
cooperation
with
the
“Pirates
Ahoy!”
community.
We
combined
our
powers
in
the
CryEngine©
and
tried
to
realize
the
new
project
„
Hearts
Of
Oak
”,
a
self-
made
free
Indie
game.
Because
of
unsolvable
CryEngine©
blockers
at
these
times,
the
team
decided
to
move
to
another
Engine
(
Unity©
).
With
this
decision,
one
circumstance
disqualified
most
of
my
models.
Mostly
they
are
too
detailed
because
these
are
scientific
but
no
gaming
models.
Maybe
this
sounds strange but for the focused compatibility the models weren’t suitable.
In
2007
(when
I
entered
the
Crysis©
community)
I
had
overhauled
many
models
and
prepared
them
for
the
new
features.
The
same
I
had
to
repeat
when
we
left
Crysis©
(CryEngine
2)
and
took
on
CryEngine©
3
Free
SDK
as
new
Engine.
Well,
and
the
same
again
when
we
started
to
work
for
„
Hearts
Of
Oak
“
in
Unity©
.
Regardless
of
the
fact
that
I
have
a
good
long-term
motivation,
it
was
not
satisfactory
and
far
from
fulfilling.
As
result
of
this
experience
I
started
my
own
business
for
the
field
where my work is need and helpful.
To
show
potential
customers
that
i
am
serious
about
this
work
I
founded
not
just
an
own
business
but
also
the
registered
trademark
„Drake´s
Legacy
3D-Visualization®“.
The
registration
of
my
word-
figurative-mark
took
place
on
the
4th
of
November
in
2016
and
was
published
by
the
German
Patent-
and Trademark Office on the 9th of December in 2016.
Its
design
shall
remind
the
old
markings
of
cast
masters,
shaped
to
an
independent
full
logo
with
added
own
graphics
and
signs.
At
its
upper
area
you
can
clearly
read
the
text
„A
•
R
D
FECIT“,
which
is
a
tribute
to
the
former
Royal
Brass
Foundries
cast
master
Andrew
Schalch.
His
sign
at
guns
base-
ring
was
„A.
Schalch
Fecit“
(followed
by
the
year
of
casting)
which
means
symbolic
„A.
Schalch
made
it“. Info: The word „fecit“ is Latin.
The
„A“
in
my
word-figurative-mark
is
set
separately
but
should
only
clarify
the
symbolic
meaning.
In
my
case
the
letters
„R
D“
represents
the
first
letters
of
my
first
and
last
name
„Roman
Domel“,
followed by „fecit“ and the year „2002“ (besides the center graphic), when I started 3D-work.
In
the
lower
area
you
can
clearly
read
my
former
Crysis-modifications
name
„
Drake´s
Legacy
“,
which
is
now
part
of
my
mark.
Both
phrases
together
shall
tell
the
viewer
„Roman
Domel
made
it
in
2002
-
Drake´s Legacy“.
Why
I
chose
the
name
„Drake´s
Legacy“:
When
I
watched
a
documentation
about
„
Sir
Francis
Drake
“
and
his
role
in
the
battles
against
the
Spanish
treasure
tleet
I
got
the
idea
to
combine
this
elements
for
a
story
around
a
lost
treasure.
But
I
knew
then
that
this
is
far
away
from
being
a
new
topic.
What
was need is a great new adventure story. Please read more about this decision on my
specific page
.
Last
but
not
least
you
will
notice
in
the
center
of
my
word-figurative-mark
a
custom
graphic.
The
form
represents a sailing vessel by using the letters „D“ and „L“.
What is on the plan in the future?
I
have
an
additional
hint
for
you.
If
you
sometimes
need
good
patterns
or
ideas
for
ornamentation
for
your
own
work,
I
recommend
this
over
400
pages
strong
book!
It
contains
a
lot
of
decoration
elements,
geometrical
patterns,
natural
forms,
artificial
objects and much more!
The
„Handbook
of
Ornament“
by
Franz
Sales
Meyer,
is
a
great
book and highly recommended.
Paperback: 576 Pages
Publisher: Dover Pubn Inc (1. February 2000)
Language: Englisch
Buy this book at Amazon.de (Germany)
Buy this book at Amazon.co.uk (UK)
Buy this book at Amazon.com (USA)
Corporations
Corporations
are
not
a
simple
duty,
in
contrary!
A
collaboration
is
a
major
factor
in
success
because
not
just
the
trust
to
other
people
but
also
the
final
result
has
a
much
higher
quality
as the work of little people.
Within
my
possibilities
I
still
support
my
friends
from
Wolf
Pack
Games
and
the
Pirates
Ahoy!
community
and
am
very
happy
that
so
many
people
share
the
same
interest
in
such
a
rare
theme.
I
would
especially
highlight
the
HMS
Unicorn
Virtual
Museum
,
Tides
of
War:
Letters
of
Marque
and
Hearts Of Oak
, as common work.
started
the
overhauling
of
the
hull,
I
realized
that
the
lowpoly-setup
for
the
Storm-engine
had
never
been
suitable
for
future-proof
use.
As
a
result
I
only
kept
the
gallion
and
recreated
the
whole
ship
completely
new
(by
using
the
book
„Anatomy
Of
The
Ship
Pandora“),
including
its
interior.
Although
the
ship
looks
nearly
complete,
many
things
are
missing.
The
main
reason
is
its
role
as
test-object
because the techniques for some parts are still in research by using the latest
CryEngine©
.
Burning
Sea©
”
by
Flying
Lab
Software©.
But
he
never
finished the ship.
When
I
started
the
collaboration
with
the
“Pirates
Ahoy!”
community
in
2014,
I
offered
him
to
finish
this
vessel
and
set
it
up
for
use
in
the
CryEngine©
.
Once
I
modification
of
the
game
“
Pirates
Of
The
the
German
user
“Stefan
Fleischer”,
for
a
Originally
just
the
basic
hull
was
created
by
By
the
way,
there
is
an
interesting
story
about
the
creation
of
this
ship.
An example - „
The HMS-Sphinx (1775)
“
Oh
yes,
perhaps
one
of
the
longest
projects
I
have
ever
started.
Why?
Well,
the
process
of
this
vessel
was
always
interrupted
when
a
current
project
reached
a
new
milestone
or
other (more urgent) work comes in.
Otherwise
the
vessel
is
still
a
huge
learning
process
with
the
evolution
of
the
CryEngine©
.
Many, many tests, reworkings, new setups…
Primarily,
in
the
future
I
work
on
scientific
elaborations
(like
this
one),
in
the
CryEngine©
,
at
some
long
term
projects
and
make
commercial
or
voluntary
work.
With
it,
each
project
have
its
own
dynamic,
its
own
requirements
and
its
own
priority.
In
addition,
there
are
always
new
opportunities
and
with
every
new
task
I
get
to
know
more
people.
The
main
finding
is
that
working
together
is
very
fulfilling too. Info: For current projects in
CryEngine©
please visit me at
discord
.