© Copyright Roman Domel No portion of this webside may be used or reproduced without expressed permission. Sisko´s Saint Albans I extended for the tests inside the engine.
CryEngine® 2 & 3 modification „Drake´s Legacy“
After   a   few   in-engine-tests   for   possible   custom   modification   for „Crysis©“,   on   8.   March   2012,   I   decided   to   start   a   mod   in   the German   community   Crytek   HQ “.   When   I   decided   to   start   the modification   (actually   a   few   days   sooner)   I   had   a   story   but   no name.   Based   on   „Crysis©“   beautiful   island,   a   pirate’s   story   fits best   for   my   favourite   theme   in   the   great   age   of   sail.   But   we   all know,   that   from   Hollywood´s   movies   to   games,   most   of   the names   are   still   in   use   or   are   copyrighted.   The   internet   didn’t help   me   in   this   case   but   I   remembered   a   few   sea   faring   stories in   one   of   my   books   and   decided   to   read   through   the   pages again    for    an    idea.    I    finally    got    it    when    I    read    „Sir    Francis Drake´s“-story.     The     person     „Drake“     is     described     very interestingly   and   his   history   gives   many   options   for   a   story.   He had    many    facets    and    lived    about    150    years    before    my modification was to be placed (enough time to hide a secret).  After   a   short   poll   with   my   other   modification   members   I   decided to name it „Drake´s Legacy“. „Drake“    gives    me    pleasant    leeway    for    a    story    and    another positive   side   effect: The   first   impression   would   not   reveal   in   one word what his „legacy“ is.  The   German   patent   office   considered   my   request   for   the   name and   confirmed   it   as   available   in   my   working   direction   one   week later.   Based   on   this   check   I   requested   a   new   check   in   2016   and the   name   was   still   unused   as   mark   and   so   I   founded   my   own business as mark „Drake´s Legacy, 3D-Visualization“. But   back   in   time   to   the   year   2012,   my   main   idea   was   a   hidden Spanish   treasure,   based   on   „Drake´s“   real   history   event   about the   plundering   of   a   capsized   treasure   galleon   at   San   Juan   in 1595.   Later   down   the   road,   I   wanted   to   build   up   this   story   on   a „classical“   survived   old   treasure   map.   The   goal:   An   old   South American   temple   on   a   small   Caribbean   island,   deep   in   a   jungle. Why   have   I   written   „classical“?   Well,   a   „treasure   map“   is   every little   boys’   (and   some   girls’)   dream   and   till   today   one   of   the most used „highlights“ on a birthday-party. The   main   idea   behind   those   stories   and   events   is   based   on   the legendary   tale   „Treasure   Island©“,   published   in   split   parts   in   a magazine   in   the   years   1881   to   1882,   and   was   written   by   the Scottish author Robert Louis Stevenson. When   you   consider   the   commercial   success   until   today   and   all the   real   recovered   treasures   from   the   ocean’s   bottom,   you   have much   potential   for   a   new   and   custom   story,   without   the   feeling of an endless repetition.  Additionally,   the   curiosity,   interest   in   research   and   the   thirst   for adventure    are    a    natural    part    of    the    human.    So    I    want    to combine all these elements into a great game experience. In   the   year   2012   when   I   started   the   modification,   the   situation looked   good   to   realize   this.   The   community   had   many   working members      and      the      usable      environment-content      of      the „CryEngine©“   contains   many   assets   I   needed.   Plus   most   PCs were    able    to    handle    it    (framecount).    This    means,    most hardware   in   this   time   (2012)   was   strong   enough   to   handle   it   (in contrary to Crysis© release date in the year 2007). Based   on   many   other   failed   modifications   for   „Crysis©“   in   this time,   I   decided   to   rise   the   project   slowly.   My   emergency   plan was to switch the modification into a techmap. On    the    other    hand,    time    was    needed    because    the    theme needed    much    knowledge    of    old    South    American    nations, creation   of   sailing   vessels,   colony-islands,   navigation   routes, gun   construction   (here   I   hit   the   construction-„secret“   of   Albert Borgard), true buildings and much more… During   the   time   of   our   work   on   this   project   in   the   „Crytek   HQ“ community,   I   have   met   many   great   and   friendly   users   and   still hold   contact   to   a   lot   of   them   until   today.   Two   of   them,   „Oliver Demuth“    and    „Sisko“,    later    switched    to    the    „Pirates   Ahoy!“- community    (short   „PA!“)   as   well   and   left   their   heart   to   the   great age of sail. The   work   on   my   modification   started   and   along   with   that   I   wrote many   tutorials   for   asset-setups,   as   support   for   every   helping hand. To   shorten   the   time   necessary   to   research   engine   features,   the user   „Sisko“   contributed   his   finished   sailing   vessel   hull   of   the 4th   rank   ship   „Saint   Albans“,   which   he   had   already   created   for the game „Pirates Of The Burning Sea©“. I   expanded   the   „Saint Albans“   with   accessible   interior,   fold   sails, some   small   parts,   made   a   few   re-UV´s,   created   the   physical proxy   meshes   and   finally   split   the   whole   ship   into   separate material-related submodels, for a usable engine setup. After   just   4   months,   the   first   techmap   was   nearly   finished.   So far   the   positive   news.   The   negative   ascertainment   was,   that   we hit    many    engine-related    limits    inside    Crysis©    too.    My    main problem    was,    that    Crytek©    supported    only    3D-Studio-Max© with   an   official   exporter   but   we   used   the   student   version   of Maya©.   With   this   circumstance   we   were   forced   to   work   without a   *.CGA   export. This   meant   only   static   models   and   no   animated ones.    The    user    „SeithCG“ ,    who    wrote    the    great    unofficial exporter   for   Maya©,   had   unfortunately   left   the   CryEngine©   a few   months   earlier   to   Unity©   and   wouldn’t   add   any   features   to his old exporter (which I fully understand). The   end   of   my   „Drake´s   Legacy“-modification   /   techmap   for Crysis©   followed   slowly.   A   few   demotivated   members   left   the project   and   the   rest   fought   hard   for   any   possible   bypass   option in the new upcoming CryEngine© 3 Free SDK. But   there…   more   demotivating   ascertainments   awaiting   us. The CryEngine©   3   was   programmed   to   work   with   consoles   too.   As a   result,   the   calculation   accuracy   was   lowered   from   „Floating Point   Precision   32-bit“   to   just   16-bit,   which   reduced   the   memory requirement by half.  But   for   PC-gaming   it   was   a   step   backwards.   „Half-Float“   not only   reduced   the   memory   requirement,   it   significantly   reduced the game-unit accuracy of vertex-placement in the 3D-world. In   the   meantime   I   started   the   reading,   evaluation   and   first   tests for   possible   3D-workarounds   for   sailing   vessels   because   my intention   was   to   start   my   own   vessel.   Provided   that   we   found out   the   most   important   solutions   for   the   engine.   My   biggest hope   was   that   Crytek©   would   switch   the   CryEngine©   back   to FP32 in the near future. But   unfortunately   it   did   not   happen.   At   least   4   people   worked hard,   to   get   any   noticeable   progress   but   we   reached   so   many blockers   in   the   engine,   that   any   more   work   didn't   make   any sense.    We    realized    that    our    team    was    too    small    and    the chances   little.   But   we   worked   hard   and   tried   all   possible   ways to   move   it   forward!   None   of   us   can   reproach   and   I   thank   all people involved for the very hard work and the strong will!!! In   one   of   the   previous   months,   the   user   „Stephan   Fleischer“ had   tried   to   turn   my   point   of   view,   into   the   direction   of   „PA!“.   He said   that   they   wanted   to   create   their   own   game.   Additionally, they    were    modding    the    „Akella´s“-pirates    games    with    much success   to   that   day,   he   said.   After   my   brother   left   my   project,   I got   a   big   hole   in   the   3D-   development   chain   and   decided   to read   all   the   details   about   the   upcoming   development   on   „PA!“.   I wouldn’t give up my dream of a mod or game like this! Last   but   not   least,   I   imagined   myself   there   and   we   started   a cooperation.    My    first    sense    was    to    give    and    to    get    help because my primary goal was still a really good looking game. Because   of   my   experience   I   was   able   to   convince   the   staff   of the   CryEngine©   Free   SDK,   although   they   had   started   their   own research   into   the   Unity©   game   engine   before.   Maybe   now   you are    wondering    why    I    suggested    the    CryEngine©,    after    my experience     with     its     blockers.     Well,     the     „Pirates     Ahoy!“- community   have   members   who   can   code   and   the   CryEngine© Free   SDK   featured   a   small   part   of   code   access   in   its   latest releases.   So   I   had   the   hope   that   the   blockers   could   be   solved this way and explained the circumstances to the team. After   the   voting,   we   chose   to   try   it   because   of   all   my   experience in   the   CryEngine©   and   most   of   my   models   were   ready   for   use. For   the   game   „Hearts   Of   Oak“   this   attempt   was   an   attractive shortening   of   the   actual   progress,   too   and   my   biggest   hope   was to solve the requirements in the engine. The   main   work   load   now   laid   at   the   programmers’   side   and   so   I used   the   time,   not   to   create   new   models,   but   rather   to   write   the documentation about its setup (see my download area). In   another   poll   I   suggested   the   creation   of   a   parts   database   for the   other   modellers   at   „PA!´s“   FTP-server.   The   reason   behind was    the    wish    to    get    a    uniform    level    of    quality    and    faster progress.     The     team     split     up     users,     moderators     and administrators     for     all     upcoming     working     chains     and     the development   became   very   professional.   In   short   words   I   can say:   From   there   on   started   the   development   of   the   new   game „Hearts   Of   Oak“,   by   the   „Pirates   Ahoy!“-   community,   with   the most   working-   and   knowledge   power   in   this   area   and   I   decided to   officially   close   my   work   on   my   own   CryEnginge©   project „Drake´s   Legacy“.   You   can   read   more   about   „Hearts   Of   Oak“   in my next period of work. For    myself,    a    custom    techmap    in    the    CryEngine®    always remains.    The    development    of    it    is    going    forward    and    new possibilities    come    along.    But    besides    all    of    my    wishes    and goals, the time is the most important part. Last   but   not   least,   you   will   find   a   few   impressions   of   my   work   for my modification „Drake´s Legacy“. By   the   way:   In   2012   I   created   my   own   youtube   channel.   As advertising    and    state    of    my    work    on    the    „Drake´s    Legacy“ modification,    I    published    the    first    video    there.    My    brother published   a   few   simple   Maya   tutorials   for   helping   interested supporters too. You can watch it till today. As   you   can   see   in   the   video   above,   there   was   already   much   of content in the game and usable. Besides   the   rest   of   my   book-tips   you   find   a   gallery   below.   It contains   an   overview   over   many   of   my   models.   All   of   these   I have     created     in     the     active     phase     of     „Drake´s     Legacy“ modification,   excluding   user   „Sisko´s“   overhauled   and   extended vessel „Saint Albans“. On   the   first   picture   please   note   the   copyright   of   the   used   „East India   Company“-logo   by   Disney©.   I   used   it   only   privately   for testing purposes for decals and signs.
My overhauled version of the Saint Albans in CryEngine(c) 3 Free SDK
Well,   Books.   I   can´t   repeat   myself   often enough.   Books   are   my   primary   source   of information. Below   is   the   first   book   I   used,   when   I started    the    research    in    the    seafaring theme.   It   contains   first   time   the   whole history in seafaring. More      than      270      partially      historical illustrations    and    excellent    researched articles   about   5000   years   of   expedition, trading   and   navigation   make   this   book   a must have too. Hardcover: 374 pages Publisher: NG Buchverlag GmbH (different editions exist) Language: German! Buy this book at Amazon.de (Germany) Buy this book at Amazon.co.uk (UK) Buy this book at Amazon.com (USA)
My    next    (very    lucky)    purchase    is    the very   helpful   elaboration   about   Port   Royal (Jamaica)    through    the    ages,    by    Cox Oliver.   It   contains   many   drawings   of   the islands   pre-   and   after-   earthquake   coast shapes, buildings and more. Papperback: 79 pages Publisher: Self by Author (Cox Oliver, 1984) Language: English
Another       very       helpful       source       of information   are   paintings.   The   next   book contains    a    huge    collection    of    them, concerning    the    range    from    the    Seven Years'    War    to    the   American    Civil    War and     all     involved     major    Atlantic     sea powers    of    the    time,    including    Britain, America,   Holland,   France,   Sweden   and Russia.  Hardcover: 224 pages Publisher: Quercus Publishing (25. Oct. 2007) Language: English Buy this book at Amazon.de (Germany) Buy this book at Amazon.co.uk (UK) Buy this book at Amazon.com (USA)
The first Crysis (R) techmap
„FP16“   =   Half-Float   (Floating   Point   Precision   16-bit),   uses: 1   sign-bit,   5   exponent   bits   and   11   mantissa   bits   (10   stored). Out   of   the   half   precision   (mantissa)   bits,   the   engine   was able   to   use   log 10     =   2 11 digits,   which   means   3,311   decimal points for precision. Now,   when   you   take   the   size   of   a   typical   sailing   vessel   and place   it   into   the   FP16-engine,   you   end   up   with   a   precision of   (for   example)   33,11   meters   or   331,1   meters.   You   can clearly   see   that   1cm   is   your   border   when   you   are   inside   the decimal   10   to   99   meter   range. The   result   is   that   small   parts on   a   vessel   (like   the   steering   wheel   or   dead   eyes   etc.) become   distorted.   They   are   too   small   to   fit   into   a   1cm precision.   Please   note,   that   the   center   (pivot)   of   the   vessel is   the   point   where   the   precision   bits   start.   So   when   your vessel   is   (for   example)   60   meters   and   you   have   a   transom gallery   with   small   wooden   pillars,   it   means   that   after   30m, the   engine   determines   the   precision   of   30,00   meters   for the   pillars.   Those   pillars   mostly   have   a   diameter   of   just   5 cm   and   16   vertices   in   a   horizontal   edge   loop   (diameter). The   FP16   will   now   place   each   of   the   16   vertices   to   the   next point of precision. The result is a horrible looking pillar. „FP32“    =    Single-Float    (Floating    Point    Precision    32-bit), uses:   1   sign-bit,   8   exponent   bits   and   24   mantissa   bits   (23 stored)   Out   of   the   full   24   mantissa   (precision)   bits,   the engine    can    use    log 10 =    2 24     digits,    what    means    7,225 decimal   digits   for   precision.   Example:   1,000001   game   units or    meters    (1    game    unit    is    usually    1    meter    in    game engines). This   means: Assets   vertices   can   be   drawn   by   the engine   with   ~7   digits   of   precision,   off   from   its   pivots   center. To   get   noticable   distortions   in   the   model,   the   size   must reach:    10000,10    meters    (~10    kilometers).    For    a    single model   this   circumstance   is   not   important,   but   for   terrain   it is.   On   huge   maps   (=terrain-mesh,   which   also   have   a   pivot in   its   center)   FP32   becomes   interesting,   when   you   have the    requirement    of    a    precision    of    1    cm    -    after    10 kilometers. OR: 10 cm after 100 kilometers. The   importance   of   precision   like   this   we   reached   with   the game    „Star    Citizen©“     and    very    huge    Space    Maps    (in 2016).   For   this   game,   the   former   used   CryEngine©   was changed   by   Roberts   Space   Industries©    to   use   FP64-bit precision (34,016 decimal digits are possible).
for a better understanding
For    a    much    better    understanding    of contemporary   sailing   vessel   construction my    first    start    was    the    book    below.    It contains   a   huge   collection   of   plans   and applies   as   source   number   one   for   every model     builder,     naval     historian,     and maritime enthusiast. First    published    in    1768,    the    book    had several     reprints     (some     in     different languages    (see    below)),    one    in    1901, 1967, 1971, 1997 and one in 2006. The actual reprint of 2006 (English): Paperback: 160 pages Publisher: Dover Publications Inc. (Reprint of November 2006) Language: English Buy this book at Amazon.de (Germany) Buy this book at Amazon.co.uk (UK) Buy this book at Amazon.com (USA) Reprint of 1901 (English) : Hardcover: 152 pages Publisher: Sheridan House Inc Language: English Buy this book at Amazon.com (USA) Reprint of 1971 (English): Hardcover: 152 pages Publisher: Adlard Coles Fourth Impression edition (1971) Language: English Buy this book at Amazon.co.uk (UK) Reprint of 1984 (German): Hardcover: 152 pages Publisher: Rostock, Hinstorff Verlag Language: German! Buy this book at Amazon.de (Germany) Reprint of 1967 and 1997 (French): Hardcover: 152 pages Publisher: Robert Loef (1967) Publisher: Chasse-Marée (1997) Language: French! Buy this book at Amazon.de (Germany) Buy this book at Amazon.co.uk (UK) Buy this book at Amazon.com (USA)
Well,   the   plans   from   the   book   above   are only    the    half    truth.    The    plans    asked many    new    questions    for    all    the    small details    of    the    construction,    like    "how thick   is   this   timber"   or   "how   exactly   do the knees look” and detailed plans etc.. Short:    An     overview     over     the     whole construction    of    English    sailing    vessels was   need.   I   found   the   answers   in   the next      book,      which      based      on      Dr. Longridge‘s work of 1955. Same    important    as    many    other    of    my mentioned     books,     it     was     reprinted several   times   and   is   highly   recommend for   every   model   builder,   naval   historian, and maritime enthusiast. The book contains many detailed plans. Hardcover: 327 pages Publisher:   Special   Interest   Model   Books; New Ed. (3. Jan 1998) Language: English Buy this book at Amazon.de (Germany) Buy this book at Amazon.co.uk (UK) US-Edition - 1980 Hardcover: 283 pages Publisher: Naval Institute Press Buy this book at Amazon.com (USA)
After     studying     &     understanding     the construction   of   English   sailing   vessels, my   focus   turned   to   the   rigging   of   a   ship. The   book   above   contains   a   rigging   plan but    it    doesn´t    give    an    answer    as    to where   every   rope   goes   and   what   it   does. "Rigging"   is   its   own   and   separate   theme and   the   best   answers   I   found   in   the   book below. Edition of 2000: Hardcover: 118 pages Publisher: Ingram International Inc Language: English Buy this book at Amazon.de (Germany) Buy this book at Amazon.co.uk (UK) Buy this book at Amazon.com (USA) Editon of 2011: Hardcover: 120 pages Publisher: Pen&Sword Books Ltd (30. March 2011) Language: English Buy this book at Amazon.de (Germany) Buy this book at Amazon.co.uk (UK) Buy this book at Amazon.com (USA)
During    my    search    for    books    I    found another   very   good   one.   It   contains   many detailed   descriptions   and   drawings   and is    a    very    helpful    addition    to    the    other construction     books     (it     contains     an overview over the different nations too). If   your   native   language   is   not   German, Nevertheless   the   book   is   maybe   a   look worth,   in   reason   of   its   more   than   3300 drawings. Hardcover: 384 pages Publisher: Bassermann Edition 3 (1. Aug 2008) Language: German! Buy this book at Amazon.de (Germany) Buy this book at Amazon.co.uk (UK) Buy this book at Amazon.com (USA)
The   next   recommended   book   contains   a lot   of   information   about   the   largest   and most    powerful    warships    (the    1st-rate vessels)   through   the   ages.   It   helped   me a   lot   to   understand   the   evolution   of   these ships. Hardcover: 160 pages Publisher: Pen&Sword Books Ltd (30. Jul 2010) Language: Englisch Buy this book at Amazon.de (Germany) Buy this book at Amazon.co.uk (UK) Buy this book at Amazon.com (USA)
To   round   up   my   personal   collection   of books    about    English    sailing    vessels,    I bought   a   few   additional   ones.   These   are ship-related    ones    and    contain    detailed information   about   each   described   vessel in detail. Everything   I   had   read   in   the   other   books as     "common"     theme     (mostly     about English   sailing   vessels),   the   ship-related books    combined    it    with    an    "original" example. The   first   one   I   have   chosen   because   of the     really     great     movie     "Master     & Commander©"     by     Twentieth     Century Fox©   and   the   wonderful   seafaring   tales by Patrick O'Brian. A   speciality   of   the   real   HMS   Surprise   is, that   it   was   a   French   prize,   converted   for English    standards    and    service    in    the Royal   Navy.   So   the   vessel   was   not   just   a fictional   one.   Her   true   historical   career ended    in    1802,    after    a    long    period    of service   in   both,   the   French   and   Royal Navy. The   book   contains   a   very   useful   plan   for model builders. Hardcover: 144 pages Publisher: Conway (22. Sept 2008) Language: Englisch Buy this book at Amazon.de (Germany) Buy this book at Amazon.co.uk (UK) Buy this book at Amazon.com (USA)
The   next   recommended   books   are   part of   the   "Anatomy   Of   The   Ship©"   series, which      aim      to      provide      the      finest documentation of individual ships. Short:   These   are   very   helpful   too   and worth   to   buy.   I   have   bought   two   of   them (till    today)    because    of    the    important details of two different ranks (rates). The   first   one   is   about   the   3rd   rate   74- gun   ship   "Bellona".   The   „74-gun   ships“ were    the    classic    „Ship-Of-The-Line“    in the    18th    century    and    built    in    large numbers. Hardcover: 120 pages Publisher: Conway Maritime Press Revised edition (24. Apr 2003) Language: English Buy this book at Amazon.de (Germany) Buy this book at Amazon.co.uk (UK) Buy this book at Amazon.com (USA)
The   second   book   is   about   the   6th   rate 24-gun frigate "Pandora". Hardcover: 128 pages Publisher: Conway Maritime Press; Revised edition (24. Apr 2003) Language: English Buy this book at Amazon.de (Germany) Buy this book at Amazon.co.uk (UK) Buy this book at Amazon.com (USA)
Another CryEngine(c) Free SDK techmap. The barrels "East India Company"-logo is by Disney(c) Parallax Occlusion Mapping test on beach sand Parallax Occlusion Mapping test on ocean underwater sand Church Counting House / Kontor / Storage (inner view) Spanish Silver Coins "Reales", different values, original diameter and thickness Spanish Gold Coins "Escudos", different values, original diameter and thickness Testsetup in CryEngine(c) Free SDK Another testmap CryEngine(c) Free SDK Another testmap CryEngine(c) Free SDK The Crysis(c) techmap The Crysis(c) techmap The Crysis(c) techmap The Crysis(c) techmap The Crysis(c) techmap, inside blacksmith house Counting House / Kontor / Storage (view from outside) Church Church Counting House / Kontor / Storage (other perspective from outside) A chopping block, axe and different wooden pieces A bucket on harbors surface An barrow on harbors surface Maya view, setup of a rock CryEngine(c) Free SDK, tower CryEngine(c) Free SDK, tower CryEngine(c) Free SDK, tower CryEngine(c) Free SDK, a new underwater reef test A started part of an fortification
The   next   book   I   bought   from   interest.   It presents    every    ship    in    which    Nelson served.   So   the   book   describes   around 34   years   of   vessels,   with   its   armament and     service     alongside     its     cost     and modifications. Hardcover: 192 pages Publisher: Bloomsbury Publishing Plc (31. Aug 2002) Language: English Buy this book at Amazon.de (Germany) Buy this book at Amazon.co.uk (UK) Buy this book at Amazon.com (USA)
A   long   time   ago,   I   bought   a   couple   of books    from    "Readers    Digest©".    Their books   are   mostly   well   written,   good   to read and contain many illustrations. In    the    theme    of    ancient    cultures,    they published   a   book   about   the   Maya.   I’ve had   it   for   a   very   long   time   and   used   it   for my island-theme again. Hardcover: 192 pages Publisher: Readers Digest (2003) Language: German! Buy this book at Amazon.de (Germany)
For   my   castle-   and   fortification-ideas   I   do not    only    own    a    huge    collection    of    my own     photographs.     Sure,     I     live     in Germanys’   state   "Saxony",   the   state   of the      castles      and      fortifications      but independently   to   these   "real   life   options" of   research,   a   bundled   home-knowledge provides     a     collection     of     the     most important historical facts. If   you   now   ask   why   I   am   interested   in castles   and   fortifications   in   the   age   of sail   on   an   Caribbean   island,   here   is   my answer:    I    have    many    ideas    how    the player   would   find   a   secret   old   treasure map   and   how   the   island   should   look.   My idea   is   to   create   a   European   looking   old harbor   on   it   and   maybe   the   rest   of   an   old (16th    century)    Spanish    ruin,    from    the time     of     the     "Conquest     of     the     New World". When   the   Europeans   reached   America, their    architecture    influences    the    new buildings       and       I       will       use       this circumstance. Besides    to    this    circumstance    I    have visited   many   old   islands.   European   ones too.   My   photographs   and   the   books   are my      base      for      a      serious      looking environment,   transferred   to   a   Caribbean island.    My   first   medieval   book   is   called   „Dark Medieval“   and   is   as   same   great   written and   illustrated   as   the   other   books   from „Readers Digest©“. Hardcover: 192 pages Publisher: Readers Digest (2003) Language: German! Buy this book at Amazon.de (Germany)
To   round   up   my   knowledge   in   medieval Europe   (it   is   very   interesting)   I   bought   a few other books too. The   first   one   contains   all   themes   from "Rome´s   Heritage"   to   the   movement   of nations,    conflicts    and    the    end    of    the knights.    This    huge    collection    is    very helpful and well written. Hardcover: 400 pages Publisher: Tosa (1. Oct 2008) Language: German! Buy this book at Amazon.de (Germany) Buy this book at Amazon.co.uk (UK) Buy this book at Amazon.com (USA)
The   next   book   I   bought   because   of   its title     "America     before     Columbus".     It doesn´t     contain     only     the     Maya,     it contains   all   American   Cultures.   It   is   very useful   for   my   project,   to   understand   their evolution   and   their   rise   and   fall.   In   here   I found   many   ideas   for   temples,   artifacts and treasure contents, too. Hardcover: 240 pages Verlag: Bechtermünz (1998) Language: German! Buy this book at Amazon.de (Germany) Buy this book at Amazon.co.uk (UK)
In   the   same   bookstore   I   found   the   next book.   It   is   a   very   good   addition   to   the books   above.   Its   theme   is   not   only   the "Cultures"   of   America,   it   contains   mainly its "Mythology".  Hardcover: 240 pages Publisher: Edition XXL (Jul 2002) Language: German! Buy this book at Amazon.de (Germany) Buy this book at Amazon.co.uk (UK) Buy this book at Amazon.com (USA)
The   next   book   I   bought   because   of   the understanding   of   Heraldry.   It   is   important to   know   much   more   as   floral   elements when you work on crests. Hardcover: Publisher: Orbis (2002) Language: German Buy this book at Amazon.de (Germany) Buy this book at Amazon.co.uk (UK) Buy this book at Amazon.com (USA)
Last   but   not   least   I   bought   an   book   of the    old    "Shipshape-Series",    about    the 50-gun    ship    "Leopard".    My    personal opinion   is   that   this   is   one   of   the   best “anatomy"-books   altough   it   is   no   part   of the "Anatomy Of The Ship©" series. It   contains   not   just   information   about   the „Leopard“   but   also   about   the   crucial   role of the 50-gun ships from 1650 to 1816. A    hint    for    the    frieds    of    the    wonderful seafaring    tales    by    Patrick    O'Brian:    He described    in    one    of    his    fictions    the „horrible   old   Leopard“,   so   please   whatch out! The book contains very detailed drawings and plans. Hardcover: 128 pages Publisher: Chatham Publishing, Caxton Editions (March 1998 & Jan 2004) Language: English Buy this book at Amazon.de (Germany) Buy this book at Amazon.co.uk (UK) Buy this book at Amazon.com (USA)
Andy    Peters,    the    author    of    the    book below,   is   a   professional   woodcarver.   The writing    of    this    book    has    taken    some twelve   years.   It   covers   a   big   range   of themes,    like    restoring    original    artifacts and carving replicas. The   author   began   the   work   on   this   book when   he   was   commissioned   in   the   year 2000   to   carry   out   research   for   a   full-size replica of a Swedish East Indiaman. This    research    resulted    in    importance knowledge   about   the   story   of   baroque style   and   its   dissemination   from   French and    its    transformation    into    the    other Navies,    like    the    Netherlands,    England and Denmark.  Hardcover: 240 pages Publisher: Pen & Sword Books Ltd, Seaforth Publishing (USA) (15. Aug 2013) Language: English Buy this book at Amazon.de (Germany) Buy this book at Amazon.co.uk (UK) Buy this book at Amazon.com (USA)
The   next   book   is   a   very   informing   and most    interesting    Royal    Navy    lexicon. Written    by    one    of    England´s    leading authorities,   J.   D.   Davies   presents   in   this book    all    aspects    of    the    English    Navy, mainly from 1649 to 1689.  You    will    find    huge    information    about everything   that   concerns   the   british   Navy in   the   2nd   half   of   the   17th   century   and sometimes    even    concerning    the    later centuries. I highly recommend this book. Hardcover: 320 pages Publisher: Pen & Sword Books Ltd (20. Nov 2008) Language: English Buy this book at Amazon.de (Germany) Buy this book at Amazon.co.uk (UK) Buy this book at Amazon.com (USA)
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